Grand Theft Auto IV

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Grand Theft Auto IV

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Grand Theft Auto IV

Grand Theft Auto IV

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From: Rockstar Games
Category: Video Games

List Price: $59.99
Buy Used: $29.99
You Save: $30.00 (50%)



New (66) Used (73) Collectible (1)

Avg. Customer Rating: 4.0 out of 5 stars 240 reviews
Sales Rank: 50

Platform: Xbox 360
ESRB: Mature
Media: Video Game
Edition: Standard
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 17 - 20 years
Operating System: Xbox 360
Shipping Weight (lbs): 2
Dimensions (in): 7.5 x 5.4 x 0.7

MPN: 39012
UPC: 710425390128
EAN: 0710425390128
ASIN: B000FRU1UM

Release Date: April 29, 2008
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 6-10 of 240
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1 out of 5 stars You're better than this...   August 17, 2008
Think about the people, historically, who have taken pleasure in inflicting pain on others: Jeffrey Dahmer, Ted Bundy, Richard Speck, John Gacy, Adolph Hitler, etc. The list goes on and on. Is this what you aspire to as a person? If so, you'll probably love this game. While you're sitting there in front of your game console creating bloodshed, think about the source of your anger and consider getting some help. If you can't do it for your own sake, then do it for the rest of the human race. We don't need any more problems.


5 out of 5 stars Well done. Looks great, plays great.   August 11, 2008
 1 out of 2 found this review helpful

This edition of GTA will live up to your expectations for the series.

It looks great - buildings, cars, car damage, character motion, etc. It all makes great eye-candy.

Sounds - the music is awesome on the radio, voice work by the characters is perfect. Niko's voice is awesome.

Playability: It's the same as the previous versions. No learning curve here. It's great - the mini-games are nicely tweaked too: bowling and darts in particular.

Plot: Confusing at times. You end up for several people silmutaneously and at times you must make a "choice" about what to do - which helps with the replayability issue. But I can't say I remember why I'm doing something - only that I'm told to and it's fun.

Great game. I've just about won it. I'd say it's shorter than the other games but now I can go back and explore the other "options" based on those choices they give you.




5 out of 5 stars WOW!!   August 9, 2008
 0 out of 2 found this review helpful

this game is the best ive wasted so much time on this game...the first 2 days i got it i spent about 13 hours each day playing it because my girlfriend was out of town so i had time to just do nothing...lol...and in the first 3 days i was only 45% done with the game but of course u cant just do missions all day there was plenty of time just free roaming around messing...lol...but yeah THE BEST GRAND THEFT AUTO!!!


5 out of 5 stars Unbelievable detail   August 5, 2008
 0 out of 2 found this review helpful

You can drive for hours and not see the same street twice; and never under the same lighting/weather conditions...in a Ferrari... just amazing. Some missions can be frustrating when the bad guys get away, but overall a great game. There are very few 1 player games that I have ever put so many hours into.


5 out of 5 stars a videogaming achievement   August 5, 2008
 3 out of 4 found this review helpful

i'm a mature gamer who bought a dozen or so videogames with a new xbox just to see how the technology had evolved. (the digital animations in many recent films had piqued my interest.) some few important flaws aside, grand theft auto is in my view exactly where the medium is headed, and is head and shoulders the best game available today ... and i say that as a great admirer of half life 2, portal, assassin's creed, bioshock and crackdown. the point here is total, seamless, deep immersion in a world. not just an environment, not just a point of view or mission or skill set, but all the redolent layers of culture: people, infrastructure, authority, television, radio, internet, dating, sex, weapons, power, money, recreational activities, jobs, vengeance, justice -- and not just culture but a world where hydrants erupt when you drive over them, jetliners blink their slow trace across the night sky, the city breathes with distant sounds of traffic, disorder, and heavy objects, the light changes almost second to second with the time of day or the weather or the illumination of interior spaces, and your vision blurs and your driving becomes erratic if you have too much to drink. against this rich background of sardonic humor and social commentary in the guise of "urban landscape", the splendid graphical rendering and gritty art design, the two big flaws are the waxy and unconvincing computer animation in cutscenes, and the still less than lifelike animation of the wireframe action figures (those strip club dancers are not very enticing). but the depth of detail here is remarkable -- the way different weapons handle, the way different cars drive (carjack an ambulance or stretch limo, for example), the completely unique content on different car radio stations, the internet parodies, the cellphone text messages, and the sheer variety of characters in the mix -- all of it designed with unbelievable detail and dramatic interest. despite the segmentation of the game into separate missions, the narrative has a compelling overall architecture. as one example, i had early on tried to cross to the largest of the four islands of the city (blocked by a plot motivated police action), and had been shot or arrested every time. so as i worked the missions, one of the fortunate recipients of my gangster skills asked me to drive him home: and home was on the inaccessible island. crossing over the bridge, the light of late afternoon streaming into the car, the music on the radio playing a vatic beat, it was an emotionally rousing moment. i say "me" but of course it's really niko bellic, an eastern european thug on a quest that only gradually becomes clear as the plot unfolds; and it's a third flaw of the game that this quest, as important as it is to niko, does not seem very important in his unstructured and varied choices of dating, driving and drilling bad guys with high calibre. but that's because the richness of the storytelling has made all the conventional story lines of videogames obsolete. the essential point is that this videogame has i think crossed the milestone of creating a digital, full length feature film, with much more depth and detail than any feature film has ever had to come up with, and a film that is potentially open ended, multilayered and even life changing. (i've learned that the addictive effect of videogaming is considerable, which means there is power there to affect "plotted" change of all kinds in videogamers.) videogames can now be anything: the story of an individual's search for the meaning of life, non stop sex with a harem, fighting the revolution and constitutional wrangles of a new republic, solving a deep scientific mystery, getting married and starting a family, building a career in a corporation ... anything and everything, but computed in real time and with an open ended architecture. videogames can do these things with the compelling visual realism and depth of any major studio film with digital special effects, and with the possibility of a collaboratively constructed reality through network game play. the painting of light and visual objects is i think a trivial problem: the obstacles now are in managing the narrative complexity and event interactions, in building new narrative conventions or genres, and in the animation of life forms, in particular a speaking mouth and an exerting figure (for example, a figure that actually runs *on the ground*). the fourth and last flaw of this game is the gangster mentality of all the characters, which is not really a flaw so much as a genre convention (as in for example film noir or chandler novels). this gangster ethos actually reduces the impact of the violence, which i think motivates too much of the game. but grand theft auto prototypes a new cultural modality, the digital fantasy domain, which as fantasy can come very close to reality and as game can stimulate any perplexity of emotion. it's an achievement.

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